Deep Space
A downloadable game
PROJECT: Deep Space
GENRE: Sci-fi puzzle
ENGINE: Unreal Engine — Blueprints
ROLE: Puzzle design- level blockout · Blueprint scripting Team Member: Christopher Sorace
STATUS Early prototype
Players drift through a cosmic area where three trials stand between them and victory. First, they sort five energy spheres into the correct sequence. Next, a colour-pulse Simon Says module, tests their memory as the ship echoes shifting light patterns. Finally, they navigate a field of movable
pads, collecting floating rings. Complete all three trials and the star-gate opens.
DESIGN NOTES
Three trials, and the order is the point. Each one tests a different kind of thinking — sequence, then memory, then movement under pressure — and the gate stays shut until all three are clear.
The first trial is the thesis of the whole project: five spheres, one correct order. I spent nine years in a sheet metal shop where the order of the bends decides whether a part fits or goes in the scrap bin, so building a puzzle out of sequence felt like familiar ground.
MY ROLE
Two-person prototype with Christopher Sorace. I worked on puzzle design, level blockout, and Blueprint scripting.
STATUS
Early prototype. All three trials are built and playable end to end. It has not been through a playtest and revise pass yet.
| Published | 22 days ago |
| Status | Prototype |
| Author | Domenico Jr. Santacroce |
| Genre | Puzzle |
| Tags | Singleplayer |
| Content | No generative AI was used |




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